Founded in 2014, the Inglenook team is developing its first crowdfunded title, Witchmarsh.
 

ABOUT US

Luciano and Joe have been making games in their spare time since the early days of RPG Maker. In 2013, the two of them got together work on an untitled RPG platformer, later known as Witchmarsh.

LUCIANO SGARBI

@Flapdoddle

The writer and game designer behind Witchmarsh's alternate-twenties universe. He handles the game’s story and content.

lou.png

JOE CONWAY

@ThePixelKiwi

Also based in West Yorkshire, Joe is the lead pixel artist and coder on Witchmarsh. He created its eye-catching and colourful visual style.

THE WITCHMARSH TEAM

We're lucky to be working with a talented team of individuals to make Witchmarsh a reality.

  • Luciana Nascimento
    Icon art.

  • Pirate-Rob
    Code.

  • Francisco Cerda
    Music.

  • Matthew Griffin
    Code.

  • Jamie Churchman
    Additional animation.


TIMELINE

  • 2013: Work begins on Witchmarsh, first in 3D (Unity), then as a platformer in Game Maker.

  • 2013-2014: Witchmarsh publicly announced on tumblr.

  • Summer 2014: Our Kickstarter is launched! It’s successfully funded and awarded a staff pick.

  • Summer 2014: Inglenook joins publisher Chucklefish Games.

  • 2015: Kickstarter ‘Gold Key’ testers play Witchmarsh and provide us with valuable feedback on the game's combat and controls.

  • 2016: Development continues, release is postponed.

  • 2019: Witchmarsh is now being self-published. We launch our new teaser!